My Characters
Ranging anywhere from 4 to 6 feet Myconids are brightly coloured fungi creatures who come in all shapes and sizes.Their physical features vary greatly from circle to circle and even within the circles themselves. Some fungus ones secreted a poisonous ooze from near everywhere but their hands.A mutant strain of myconid referred to as venom spores had a pale milky skin tone contrasted by a bright red cap.
Population pressure furthered their paranoia and xenophobia. Baldur's Gate Guildmasters' Guide to Ravnica
This week’s entry is a lesser-known warrior; the spikiest, angriest, dwarfiest warrior around: the Battlerager!D&D Beyond subscribers rejoice! Ghosts of Saltmarsh
A 10-foot radius of spores extends from the myconid.
The Tortle Package
Sprouts worked as hands for their respective elders, assisting with daily chores, and responsible for releasing distress spores if hostiles approached. The characters now travel on foot through ice and snow to reach the largest settlement in Icewind Dale, the town of Bryn Shander in Ten-Towns.
Avrae Discord Bot
They meld in pursuit of collective union spiritual apotheosis and higher consciousness.
Wizard
Monsters
Most of D&D’s core gameplay elements are some sort of Trial.
Artificer
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So, am I correct in assuming that all (or most) campaign settings fall under the same universe?
Ghosts of Saltmarsh
Mordenkainen's Fiendish Folio Vol.
What questions should we answer next on New Player's Guide when it returns?Prepare for Icewind Dale: Rime of the Frostmaiden with part five of this ongoing mini-series. Divine Contention
Thank you :D Thematic treasure, but not great for parties that don't have a warlock. I have a character in one of my current dungeons who's playing a myconid from a homebrew. Mythic Odysseys of Theros
A meld is a form of communal meditation in which myconids are able to transcend their boring underground existence. Wanna meet a talking dragon skull?
Keep it up, James!I like the idea of a myconid druid being circle of the spores. Because of their fungi origins myconids are very light, however, their endoskeleton does contribute something and they are usually between 20-30 pounds (9 to 14 kg) Though they are of a similar height to humans they are slow to move, however, their tough natural hide makes up for the disadvantage.
This is a really fun idea!
I’m running Tyranny of Dragons at a local game store and I’m finding that I need some additional content. A comprehensive list of all official character classes for Fifth Edition. Curse of Strahd
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Followed by another, and another! Eberron: Rising from the Last War
Myconids do not progress beyond the ninth level of ability, and typically retire to become myconid sovereigns. Circle members were very intimate with one another as they melded regularly, although melding was not normally restricted between circles.Every myconid community was organized by age category and had its population under careful control. My Campaigns
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The discovery of a hitherto unknown creature. Warlock Spells
When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.
Actions.
Marketplace
Backgrounds
Mordenkainen's Tome of Foes
Barbarian
Ranger
Character Builder
Normal adults, of age 8-12, did most of the basic work and would fight along side their superiors if danger approached. Guildmasters' Guide to Ravnica
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Typically they would start from the strongest opponent and work their way down to subdue all aggressors. Basic Rules
Acquisitions Incorporated
Not much is known about myconid history as it is passed down telepathically from generation to generation, and not generally shared with outsiders.