Baldur's Gate: Descent into Avernus
That’s much better than a lot of coins.There are a lot of things that can be tweaked to make this room actually survivable.
The last page i have ends at 80.
Strawbundle’s charm can help with this, but I would recommend just having a straight-out fight with the hags. Magic Items
If that character isn’t a bard, I recommend a +2 version of whatever weapon they are currently using; it goes great with Shagambi’s extra attack.The next fix is to remove the skill check for moving quietly among the warriors. What?
Done and done.I’ll throw in one more tidbit for you, since we’re dealing with a dungeon that specializes in PC kills and even TPK’s.
It avoids some harm, and figuring it out provides a good sense of having dodged misfortune by clever thinking. Fortunately for everyone, Artus still has the Ring of Winter, which wasn’t confiscated from him when he was captured. Articles
I’ll discuss this room in more detail below, but suffice it to say that this clue is meant to cause the party to think twice before charging into the room and setting things moving.“Only the exposed one shall seize the circle.” Refers to area 68, where gear gets disintegrated until the ivory ring is removed from its place.
As it turns out, characters who don’t have a Trickster God on board have pretty much no chance of surviving the final battle with Acererak, but the players have no reason to suspect any such benefit. However, it’s not necessary to find each one of the nine tombs and get them open.
I'm curious what everyone's take is on the guides in TOA. Guildmasters' Guide to Ravnica
And so it goes, right down to the very end, where if you finally dodge all of the traps and fight the lich skull and make it out alive, it’s possible a demon shows up at the last minute as you’re exiting the tomb to kill you if you looted certain items.The problem with Tomb of Horrors is that it just isn’t fair. What exactly “once per turn” is meant to mean is a bit confusing, because the Soulmonger isn’t in the initiative order and doesn’t have a turn I would suggest putting the Soulmonger into the initiative order, either by rolling or by assigning it to initiative count 20 (like a lair action).
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Hunt for the Thessalhydra
Running Port Nyanzaru in Tomb of Annihilation. Princes of the Apocalypse
First, it meant the party did not go blindly into the worst dangers.
Of course, we could have eliminated all of that by simply That having been said, I suppose it is somewhat convenient for Ras Nsi to be in possession of all of the puzzle cubes that the party needs, because at least it gathers them all in one place so they can be reclaimed all at once.Nevertheless, having an entire chapter in order to accomplish this is overkill, so I’ll be hitting the high points and then moving on.First, as mentioned at the end of the Chapter 3 guide, the party will either be infiltrating the Fane on their own, or they will be captured by the yuan-ti and brought there as prisoners.
Don’t do that.Eventually, of course, the PC’s will want to leave this charming room, and it turns out that you can’t get out of this room without teleporting out, and all of the teleportation runes conveniently drop you in front of…This is really simple to fix. Sourcebooks
Browse & Create Homebrew
There are 6 rounds, so I recommend describing the room as a hexagon, instead of the half-circle that’s in the hardcover: that means that each wave of devils will come out of a different section of wall, so the players know how many total waves of devils they will need to defeat.